The Unsovled Puzzle of Discworld (1995)
The 1995 Discworld point and click adventure game holds a secret. A secret so mundane that it has remained undiscovered for close to 30 years. That is, until now.
First though, a bit of background:
Discworld is a point and click adventure game based on the wildly popular series of novels by the late, great Terry Pratchett. You play as Rincewind, a recurring protagonist throughout the Discworld books first introduced in the debut title, The Colour of Magic, and you attempt to puzzle your way through the world and through time, with the goal of preventing a brotherhood of cultists from summoning a dragon.
Sounds simple enough, but Discworld suffered from a problem plaguing point and click adventures of the day: Moon Logic puzzles. Puzzles so non-sensical that even after brute-forcing your way through them, you would still struggle to follow the twisted logic leading to the solution.
In one such instance, you need to get a dark cloak to infiltrate the aforementioned brotherhood. Now of course, to do so you'd do what any sane person would...
- Travel back in time and put a frog in the mouth of your drunken past self to prevent a butterfly from being blown away by past you's snoring.
- Catch the butterfly and release it by a lamp in a completely different part of the game to induce a future thunderstorm localised to one monk.
- You then travel back to the future to take the monk's robe which he's left out to dry.
In another example of Moon Logic, you need to steal the belt of a fishmonger. Now of course, you'd do what any sane person would...
- Steal an live octopus from the fishmonger's stand.
- Put it in the outhouse in the nearby alleyway.
- Pour a custard-based love potion down the toilet.
- Feed the fishmonger some prunes.
- While he's being assailed by the octopus steal the belt from his now-removed trousers.
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